Group Project #2

game design playertest

  • Group project#2(Hangover Hell )
  • Game design playertest
  • Rule
  • Research
  • Team member

4/11 playertest#1

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4/14 board tiles

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4/20 player test#2( play testing session with participants who are not enrolled in the class)

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 Spencer (external playtester) and Kevin (co-designer) set up their opponent's board by creating a maze.
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Once all the pathways have been placed and the maze is completed, Spencer decides where to put labyrinth tokens, entrances, obstacles, sabotages, and the exit. ​
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The opposing team, Jackson (co-designer) and Darren (external playtester) set up a second maze which will be switched with Spencer and Kevin. ​
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​Close up of Spencer and Kevin's board without tokens, exit, obstacles or sabotages. 
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After the playtest, we asked our playtesters to map our game on a Procedural Chart and compare our games elements to other well-known games. The red dots indicate playertester plots.
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Flipping the tiny 1"x1" tiles was tedious so one of our playtesters put a ring of double sided tape around his finger so that he could better pick up the pieces without disturbing the rest of the game board.
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Close up of a problem we encountered with the tiles themselves. It was not made clear to the playtesters that there was a difference between connecting tiles and dead end tiles. Dead end tiles have a border and connecting pieces do not. ​

4/23 player test#3

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4/25 player test#4

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5/2 playtest

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5/9 playtest

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  • Group project#2(Hangover Hell )
  • Game design playertest
  • Rule
  • Research
  • Team member