Group Project #2

Hangover Hell-board game

Board game design
  • Group project#2(Hangover Hell )
  • Game design playertest
  • Rule
  • Research
  • Team member

4/4-First time we brainstorming in calss.(how dose the game appear?)

we designed a simple board in class. 

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green one: you can land on
grey one: you cannot land on

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4 player game

game board idea

Original game
7 x 7

(Manipulative)
6 T Spaces
12 Straight Line Spaces
16 Corner Spaces

(Fixed Pieces)
4 Corners
12 T Spaces
50 Spaces Total

Our game
10 x 10

4 Corners (For Players, Fixed)
36 T Spaces
24 Straight Line Spaces
36 Corner Spaces
100 Spaces Total

(Tokens)
4 Hidden Passage Tokens
1 Key
1 Exit
1 Treasure
10 Trap Tokens (Should there be different traps with different effects? Or should they all have the same effect, like completely end turn, going back to previous spaces, etc)
4 Player Pieces

4/8 in Calss flAw chart

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4/16 ​BRAINSTORMING

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Gray tokens represent obstacles. Colored blocks represent "rooms" in the labyrinth. Arrows represent pathway through labyrinth. 
Obstacles must be cleared before players can advance. If obstacle isn't cleared player stays stuck in room until next turn. ​

4/20 group meeting brainstorming (outside of class)

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game name (logo)

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4/23 ​BRAINSTORMING

4/25 ​BRAINSTORMING

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4/30 brainstorming 

Labyrinth Game CardsObstacles
1.You hear a noise from behind and decide to check it out, roll again and go the opposite direction you went.
2.In your haste to run around in the maze, you crash into the wall. Immediately end your turn.
3.Classic Indiana Jones Boulder Trap! Run back to the end of the corridor/hallway.
4.You step on a magic rune on the floor that you didn’t notice and feel negative energy flowing into your body. Lose the effects of your item card if you have one.
5.Spending all the time walking through the labyrinth has finally taken its toll, and you feel exhausted. -1 on your next die roll.


Sabotage
Items

1.Swift Shoes: +1 to next die roll
2.Torch: See the next space in front of you the next time you move
3.Mimic: Doesn't do anything
4.Key: 1 of 2 items needed to win
5.Treasure Chest: 2nd item needed to win
6.Trap Remover: Lets you ignore the effects of the next obstacle/sabotage card if you want
7.Wall Portal: You can go through any inner wall once, you can’t go back through the wall

5/7 brainstorming 

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5/14 tokens,cards

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  • Group project#2(Hangover Hell )
  • Game design playertest
  • Rule
  • Research
  • Team member